⇒ No Ubershaders sync, Exclusive Ubershaders sync UberShaders, Hybrid Ubershaders a-sync UberShaders, Skip Drawing a-sync Skip Rendering.ĪNISOTROPIC FILTERING global.wii_anisotropic Only works with a 16/9 ratio and bezels disabled. WIDESCREEN HACK (GLITCHY) global.wii_widescreen_hackĮnhancement. ⇒ English English, French French, German German, Spanish Spanish, Italian Italian, Dutch Dutch, Japanese Japanese, Simplified Chinese Simplified Chinese, Traditional Chinese Traditional Chinese, Korean Korean. RENDERING RESOLUTION global.wii_resolutionĮnhancement. Settings that apply to all systems this core supports Show a crosshair for the Wiimote's emulated IR sensor. SHOW LIGHT GUN CROSSHAIRS wii.dolphin-lightgun-hide-crosshair ⇒ Off disabled, Classic Controller cc, Wiimote Sideway side, Wiimote Sideway + Swing is, Wiimote Sideway + Tilt it, Wiimote Sideway + Nunchuk in. Use your gamepad like a vertical Wiimote in gameĬUSTOMIZE WIIMOTE & GAMEPAD wii.controller_modeĮmulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. To use vibration on games with Rumble mode Speeds up disc speed to remove any loadingįix the heavy screen tearing in games (CPU heavy)Įmulate the Wii pointer with your DS4's gyroscopeĮmulate the Wiimote IR control with a mouse To use game cheats or 16/9 Aspect Ratio Fix codesĪllows many games to boot and work properly Smooth out jagged edges on 3D object polygons Speed hack for dual core mode to fix some glitches Usually not much faster than single core mode Improve the fidelity of 3D models (does not affect 2D sprites) Search for custom configured joystick profiles Settings set to “False” with this option: Bounding Box BBo圎nable, Ignore Format Changes EFBEmulateFormatChanges. Settings set to “True” with this option: Defer EFB copies to RAM DeferEFBCopies, Scaled EFB Copy EFBScaledCopy, EFB Copies EFBToTextureEnable, Skip Presenting Duplicate Frames SkipDuplicateXFBs, XFB copies XFBToTextureEnable, Force Texture Filtering ForceFiltering, Arbitrary Mipmap Detection ArbitraryMipmapDetection, Disable Copy Filter DisableCopyFilter, Force 24-Bit Color ForceTrueColor. Increase emulator performance, at the cost of accuracy/stability. Wait for shaders to compile completely before starting the game, can reduce micro-freezes ⇒ No Ubershaders no_ubershader, Exclusive Ubershaders exclusive_ubershader, Hybrid Ubershaders hybrid_ubershader, Skip Drawing skip_draw. asynchronous is preferred, synchronous is more compatible Obviously, this can result in visual glitches, but may be the best option performance-wise if your hardware is extremely weak. Skip draw is a hack that opts to take a different approach altogether: don't display the object in game if its shader hasn't compiled yet. They can still be manually turned on, but you may encounter more stutter if on an SBC. On especially weak hardware, such as SBCs, ubershaders are disabled by default. Normally there is no downside to activating ubershaders, however it does increase the minimum requirements out of your GPU to run. Exclusive ubershaders will only use ubershaders, only activate this option if you have an extremely powerful GPU. Hybrid ubershaders are preferred, it will use the GPU accelerated ubershader if available to avoid stutter, otherwise it will fall back to traditional shader generation. Ubershaders take advantage of your GPU to avoid in-game stutters as it generates shaders for the first time this can happen when a certain special effect shows on the screen or a new model is rendered. Settings that apply to all cores of this emulator Write themes for batocera-emulationstation.Redirect upgrades from any board to my own builds.Latency reduction and optimizing performance. Raspberry Pi: Add power buttons/switches.Sync files across multiple devices (Syncthing).PCman built-in file manager (for Xorg-powered devices).
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